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computer/video/digital games

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Chess, Shira (2014) Strange Bedfellows: Subjectivity, Romance, and Hidden Object Video Games Games and Culture 9.6:417-428
Topic
computer/video/digital games
Harlequin Mills & Boon
metafiction
Christen Anne Kelley
Hua, Shaoqi Xiao, Chengli (2023) What shapes a parasocial relationship in RVGs? The effects of avatar images, avatar identification, and romantic jealousy among potential, casual, and core players Computers in Human Behavior 139:
Topic
computer/video/digital games
Salter, Anastasia (2020) Plundered Hearts: Infocom, Romance, and the History of Feminist Game Design Feminist Media Histories 6.1:66-92
Topic
computer/video/digital games
pirates and outlaws
fashion/clothing
feminism
Hua, Shaoqi Xiao, Chengli (2023) What shapes a parasocial relationship in RVGs? The effects of avatar images, avatar identification, and romantic jealousy among potential, casual, and core players Computers in Human Behavior 139:
Topic
computer/video/digital games
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