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computer/video/digital games

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Chess, Shira
(2014) Strange Bedfellows: Subjectivity, Romance, and Hidden Object Video Games Games and Culture 9.6:417-428 DOI: 10.1177/1555412014544904
Topic
computer/video/digital games
Harlequin Mills & Boon
metafiction
Christen Anne Kelley
Salter, Anastasia
(2020) Plundered Hearts: Infocom, Romance, and the History of Feminist Game Design Feminist Media Histories 6.1:66-92 DOI: 10.1525/fmh.2020.6.1.66
Topic
computer/video/digital games
pirates and outlaws
fashion/clothing
feminism
Hua, Shaoqi
Xiao, Chengli
(2023) What shapes a parasocial relationship in RVGs? The effects of avatar images, avatar identification, and romantic jealousy among potential, casual, and core players Computers in Human Behavior 139: DOI: 10.1016/j.chb.2022.107504
Topic
computer/video/digital games
Hua, Shaoqi
Xiao, Chengli
(2023) What shapes a parasocial relationship in RVGs? The effects of avatar images, avatar identification, and romantic jealousy among potential, casual, and core players Computers in Human Behavior 139: DOI: 10.1016/j.chb.2022.107504
Topic
computer/video/digital games
Guajardo, Ashley ML
(2024) The BookTok to Player Pipeline: TikTok and the Baldur’s Gate 3 Fandom Abstract Proceedings of DiGRA 2024 Conference Playgrounds:
Topic
computer/video/digital games
paranormal/fantasy/time-travel romance
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